

It's suitably epic, but there's not a lot of variation to the score and eventually it may wear out its welcome. Split/Second's music is straight out of a Jerry Bruckheimer movie, for better and worse.

Performance is also locked at 30 frames per second, though this never caused an issue with control response.

The game performed very well on my dual GTX 260 and Core i7 3.2 GHz Windows 7 system at 1920 by 1080, but slowed to an unplayable mess at very high. The visual design and UI are also very slick, though occasionally a little obtuse. Split/Second is the closest a racing game has come to approximating the look of popular car films of the last decade or so, and that goes a long way to selling the premise. Each course has a specific palette and theme without feeling monotonous, and the lighting is particularly strong. While it's occasionally clear that the the environments and vehicles have some fairly simple geometry, Black Rock has done well to heavily stylize the game through lighting and color filters. There's so much going on during races that it's often difficult to navigate the game's courses, though the designers usually do a pretty good job of marking turns and plastering visual cues around the track. From passenger jets exploding across a tarmac as you race under a wing, to detonating power plant cooling towers, to collapsing train tracks, Split/Second assaults your eyes as soon as you're off the starting line. Split/Second has the most impressive destruction and explosions yet seen in a racing game. The premise is simple: as a contestant on the television show Split/Second, you'll race against other drivers on a track designed to be destroyed. As much a Kart racer as an arcade racing title, Split/Second is as predicated on screwing over other competitors as finding a perfect driving line.
